Bayonetta
  • Bayonetta

  • PC, Xbox 360, Playstation 3, Wii U, Switch
  • Published by SEGA
  • Developed by PlatinumGames Inc.
  • French release: Available
  • US release: Available
  • Japanese release: Available
VIDEO | Switch Wednesday, February 14, 2018 | 3:00 PM
Videos of Bayonetta 1 & 2

If you have been following BlimBlim since his debut on Xboxyde and now Gamersyde, you know that Bayonetta is a big part of the site. Why? Simply because the game was the first review ever written by our tyrant in 2010, which clearly dates us! A few years later, Bayonetta 2 on Wii U arrived thanks to Nintendo, and we can now play both games on Switch. You can discover them in these 4 videos, captured on Nintendo Switch obviously.

DEVELOPER DIARY | PC Monday, April 24, 2017 | 6:47 PM
Bayonetta: Dev Diary #2

Following the release of Bayonetta on Steam a couple of weeks ago, PlatinumGames continues to share some details regarding the creation of the iconic witch.

TRAILER | PC Tuesday, April 11, 2017 | 5:10 PM
Bayonetta available now on PC

After several days of teasing, SEGA announces that PlatinumGames' great beat'em all game and sexy witch Bayonetta are now available on PC via Steam starting today. Get some screenshots and trailer inside.

GSY REVIEW | X360, PS3 Thursday, January 7, 2010 | 9:53 AM
Gamersyde review: Bayonetta

Bayonetta is the second game to get a real review here on Gamersyde. After DjMizuhara's videos a few days ago we had the chance to play the import Japanese version of Platinum Games' first HD release. We expected a lot for Kamiya's big return to a genre he helped perfecting with Devil May Cry, and he certainly didn't disappoint.
Update: Bayonetta is released today here in Europe, so in case you missed it here is our review again!

TRAILER | X360, PS3 Thursday, December 17, 2009 | 7:45 PM
Two Bayonetta videos

Sega just sent us two more videos of our favorite witch with glasses Bayonetta. The fight against evil starts in January 2010.

DEVELOPER DIARY | X360, PS3 Thursday, December 10, 2009 | 5:32 PM
Bayonetta: Developer diary #3

Sega sent us just now this third developer diary about the most excellent Bayonetta. Quite interesting, as usual.

TRAILER | X360, PS3 Monday, November 30, 2009 | 5:06 PM
Bayonette: Witch Time

Sega just sent us the fourth episode of the series showing the various important points of Bayonetta's gameplay, with this time the utterly useful Witch Time.

TRAILER | X360, PS3 Monday, November 23, 2009 | 7:08 PM
Bayonetta: Transformations

Sega announced today that the demo of Bayonetta would be released on December 3 on both PSN and Xbox Live for Europe and America, and also released this new video showing the various transformations of the Witch.

DEVELOPER DIARY | X360, PS3 Thursday, November 19, 2009 | 4:50 PM
Bayonetta: Developer diary #2

Sega released this second developer diary of the excellent Bayonetta where we get to learn more about the dark art of destruction.

TRAILER | X360, PS3 Thursday, November 5, 2009 | 6:21 PM
More Bayonetta

Sega just sent us this new video of Bayonetta, showing off this time the magic bar and the torture movies.


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  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (1 Hour ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (1 Hour ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (1 Hour ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (1 Hour ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (1 Hour ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (1 Hour ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (1 Hour ago)
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