Candleman: The Complete Journey
  • Candleman: The Complete Journey

  • PC, Xbox One
  • Published by Spotlightor Interactive
  • Developed by Zodiac Interactive
  • French release: Available
  • US release: Available
VIDEO | PC, Xbox One Wednesday, January 31, 2018 | 4:10 PM
Our PC videos of Candleman

After being released as an Xbox One exclusive a year ago, Candleman: The Complete Journey is now available on PC and we have prepared a bunch of gameplay videos to give you a chance to see what the game all about. Chinese developer Spotlightor Interactive first came up with the concept of the game during the 27th Ludum Dare, where the participants had 48 hours to create a game around a very simple idea: 10 seconds. In the game, you control a candle whose lifespan when lit cannot exceed more than 10 seconds. Every time you light your flame, you start melting, which wouldn't be a problem if it weren't so dark everywhere. You must avoid traps, find the other candles and reach the exit before it's too late.


What's up?
  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (1 Hour ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (1 Hour ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (1 Hour ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (1 Hour ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (1 Hour ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (1 Hour ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (1 Hour ago)
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