Just like Homefront: The Revolution when it shipped, Kingdom Come: Deliverance struggles to run smoothly in 1080p in all circumstances even when using a powerful rig such as ours. Obviously, CryEngine is to blame, proving once again that it's a complicated engine to work with, but since Deep Silver's title radically improved after a few patches, let's hope Warhorse Studios will manage to optimize their game. Serious bugs also need to be taken care of, and we also think some odd game design choices should be modified to make the experience less frustrating (lockpicking is a nightmare with a gamepad and the save system is uselessly constraining). Until all this is fixed, here are a few more PC videos of the game to get another quick taste of the excellent atmosphere of the game. Update: Image gallery added.
i remmeber i have bloodborne and then comes another "N"th playtrough with it. for fuck sake, such a great game. (15 Hours ago)
instead my ps4 is gathering dust like shit this year. fuck that shit spiderman game and the repetitive dad of war, at least there is some ammount of variety to try stuff, even if some is ... eh. Then (15 Hours ago)
yea, I don't really know how emulation works. (16 Hours ago)
The CPU will probably have multiple compatibility layers, replicating each architecture. Most likely just for PS3 and 4. Any decent CPU within the last decade has the PSX covered. (20 Hours ago)
@KORNdog: Probably an architecture thing, or something to do with the bios. Most emulation is brute forced. There's a good reason why the likes of PS3 are only now being efficiently emulated. (20 Hours ago)
Bit isn't that just like any emulator? Isn't a SNES emulator on a modern PC pretending to be that old hardware to give more accurate results during emulation? (1 Day ago)
@b0vril: what I don't understand about it is everything I've read says it lets the CPU "pretend" to be the native CPU of the console it's running backwards compatible games for. (1 Day ago)