VIDEO | PC, PS4, Xbox One Thursday, February 15, 2018 | 5:00 PM

More Kingdom Come PC videos

More Kingdom Come PC videos

Just like Homefront: The Revolution when it shipped, Kingdom Come: Deliverance struggles to run smoothly in 1080p in all circumstances even when using a powerful rig such as ours. Obviously, CryEngine is to blame, proving once again that it's a complicated engine to work with, but since Deep Silver's title radically improved after a few patches, let's hope Warhorse Studios will manage to optimize their game. Serious bugs also need to be taken care of, and we also think some odd game design choices should be modified to make the experience less frustrating (lockpicking is a nightmare with a gamepad and the save system is uselessly constraining). Until all this is fixed, here are a few more PC videos of the game to get another quick taste of the excellent atmosphere of the game.
Update: Image gallery added.

Gameplay #4 (PC)
Gameplay #5 (PC)
And so it begins (PC)
Landscapes (PC)

All comments

Commented on 2018-02-15 02:38:24
This game needs to be played on PC .Console ports are extremely poor
Commented on 2018-02-15 07:14:47
This game has an interesting premise, but just as I feared, it's a technical mess. I imagine it would cause more frustration than pleasure because of that.
Commented on 2018-02-15 09:22:31
When you find the right balance on the visual settings it's really enjoyable, fortunately the annoying save issue can be fixed with a little mod: http://steamcommunity.com/sharedfiles/filedetails/...
Commented on 2018-02-15 09:33:23
How exactly does the save system works? All I know you need a special drink to save anywhere but the game also save automatically after some quests. I think it also saves when you sleep.
Commented on 2018-02-15 09:45:10 In reply to AndreasZ94
It's supposed to save when you sleep yes, but yesterday it wasn't working for me so I had to use the drink (also, durung the 2 hour long prologue, you can't sleep whenever you want). The problem is that the game rarely autosaves, even when you're on a mission (it should at each important step imho). Yesterday, i was forced to use the schnaps because I would have lost an hour of gameplay by quitting the game. There should at least be a save and quit option. The devs have said they've heard the complaints about the save system and the lockpicking issues though, so that should be addressed in a future patch.
Commented on 2018-02-15 10:07:22 In reply to Driftwood
Ok thanks. Maybe they can make the game to save when you quit but then deletes the save when you start the game so it still prevents save scumming. I hope they don't get rid of the save system entirely because i personally like limited saves in a choice game like this. Or maybe give an option at least
Btw some people said that apparently the game doesn't save when you sleep anywhere, it only saves when you sleep at a bed you own so like your house bed and any bed you pay for at an inn
Commented on 2018-02-15 10:46:49 In reply to AndreasZ94
It's the bed the main character stayed in for 2 weeks to recover from his wounds. Not sure it's considered as his home, but that's where he was taken care of at the end of the prologue and you can sleep there so I figured it was supposed to save the game.
Commented on 2018-02-15 11:28:57 In reply to Driftwood
You are correct by saying Homefront 2 did improve after 8 patches, but to get there they downgraded the visuals.
Commented on 2018-02-15 13:49:26 In reply to droezelke
Hopefully in this case they can optimize without having to downgrade. I ve tried homefront on xbox one x and it was still gorgeous though. It ran pretty well too.
Commented on 2018-02-15 13:51:07 In reply to droezelke
Well, I played the review build on PC before release and didn't especially the downgrade when it finally ran smoothly. Not saying there Aren't any, but I'll take performance over graphics any time. :)
Commented on 2018-02-15 14:53:33
If I'm not mistaken "And so it begins" video is a prerendered cutscene, hence why it stays locked at 60fps.
Commented on 2018-02-15 15:40:35 In reply to MinorDespera
Sure, that's what I think too, but I still think it's a pretty cool sequence to show. That being said, framerate especially suffers in bigger towns, when you're in the countryside, it's pretty steady.
Commented on 2018-02-15 19:46:52
Damn good looking environment art and lighting. Looks nearly photo real. Only thing is, the world, while it looks incredible, also looks lifeless without wildlife or insects, etc. Is there any of that in the game?
Commented on 2018-02-15 20:42:22 In reply to INDIGO
There is wildlife, birds, rabbits, deers, cows, dogs, stuff like that but from what I've seen, not tons of animals.
Commented on 2018-02-15 21:47:13
Real life nature during daytime can actually be quite boring .Apart from domesticated animals you may see birds and incects flying around but you hardly ever see any wild animals because they usually hear humans from far away and hide before they are in our sight .But many people have no idea how real forests are because they only know them from fantasy rpgs which are filled with wolves , bears and other imaginary creatures .Woods start to be way more active during nightime .
Commented on 2018-02-16 16:17:08
And don't forget, the devs who worked on Homefront had problems WITH the help of the engine creators Crytek. This game never stood a chance of being optimised properly since its reveal 4 years ago.
Commented on 2018-02-16 20:40:44 In reply to warmech25
Posted by warmech25
Real life nature during daytime can actually be quite boring .Apart from domesticated animals you may see birds and incects flying around but you hardly ever see any wild animals because they usually hear humans from far away and hide before they are in our sight .But many people have no idea how real forests are because they only know them from fantasy rpgs which are filled with wolves , bears and other imaginary creatures .Woods start to be way more active during nightime .
I know, I live in a forest. Just makes for a more interesting experience. Good to hear that stuff's in there tho, somewhere.

About the game


What's up?
  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (1 Hour ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (1 Hour ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (1 Hour ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (1 Hour ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (1 Hour ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (1 Hour ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (1 Hour ago)
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