About the game

- Red Dead Redemption 2
- PS4, XBOXONE
- Published by Rockstar Games
- Developed by Rockstar San Diego
- French release: Available
- US release: Available
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Page 1 2 >>Digital Foundry are also saying the graphics are above Horizon Zero dawn, with rich and vast drawing distance on all platforms. The XB1X Version also runs at a Naive 4k resolution.
https://www.youtube.com/watch?v=_mTIPXwcDGQ
Interesting news to hear. at fist glance it would seem like a typical open world game to some. but when you look at the drawing distance, day and night cycle lighting and ecosystem it does look alive and rich. which some may overlook. this was a surprising presentation from Rockstar. amazing work.
Microsoft has an interesting bundle also going on too - Forza Horizon 4 and Red Dead Redemption 2. two epic 4k Native open world games bundled together, this might be the biggest bundle yet made by them this gen. such perfect holiday timing.
They have to get X2 out before PS5 to be competitive next gen
In the meantime running xbox one games in native 4k is the X's primary design. the next xbox would only replicate what the X is currently doing. so this would only waist resources and money at the moment.
Ray-Tracing GPUs aren't even cheap right now anyways, and they're a little underpowered to handle 4k 30fps as well. GTX 2080 dose 1080p 30fps ray-traced....so that's only going to make the X look like a better deal for 4k gaming.
Next year is when Microsoft Makes the XB1X the first 4k console to be really cheap. that's the way i see it.
the GTX 2070 can only do 900p 30fps ray-traced and costs $450 alone. just think of it, it's going to look stupid and funny the most on console shelves. buyers are going to be spending more money while going backwards in pixels.
I can imagine the jump from 4k 60fps to 720p 30fps ray-traced. how breathtaking that will be to the average console gamer. heheh. yeah not a good idea.
Damn, you guys really are cursed!
See, this is why you shouldn't throw stones at churchs and affiliate yourselves with the devil, nothing good ever comes out of it. :P
Seriously, it's fine. I'm sure you guys will cover the hell out of it in the weeks to come. Also when Read Dead Online comes out. Though it really does suck, since almost everyone will be playing the game by then, which means you lost all the views and new people who would have visited Gamersyde - and hopefully would have stayed.
Still, let us be extremely happy that we are able to play one of the best pieces of art ever made. Cheers.
the reviews are in, it's scoring pretty well. 10/10 from ign. wow. good job to Rockstar.
Currently, Red Dead Redemption 2 has a MetaCritic score: 98 (XB1) - 30 Critic Reviews - & 97 (PS4) - 88 Critic Reviews.
As it stands, RDR2 is the 3rd/4th best reviewed game of all time on MetaCritic. Though it's important to note that aside from Grand Theft Auto 4, the other 2 games were released in 1998 and 2000, so they don't have as many critic reviews, which would have definitely influenced the score down, so their value isn't as significant as those from games from the X360/PS3 era onwards.
Basically, as it stands, Red Dead Redemption 2 is tied with Grand Theft Auto 4 as "the best reviewed game of all time". Doesn't mean that people will love or won't hate the game, reviews are just opinions, however, it does mean that there's an insane level of quality that is undeniable, regardless of how one feels about it taste-wise.
DF is full of it if they think RDR2 is touching Horizon Zero Dawn in the graphics, lighting, and textures department. In fact, Red Dead Redemption 2 is looking pretty soft in the textures department.
"Red Dead Redemption 2 analysis: a once-in-a-generation technological achievement - The state of the art."
"The final product is technological masterpiece, matching and arguably exceeding the very best first-party efforts of this generation."
"In truth, we could spend even more time discussing the amount of effort put into the game's systems - like the excellent dynamic music score and superb use of surround sound - but I think the point has been made: this is an exceptional achievement, and a one-of-a-kind title on the current console generation."
Digital Foundry - Red Dead Redemption 2 analysis: a once-in-a-generation technological achievement:
https://www.eurogamer.net/articles/digitalfoundry-...
I said many times at the beginning of - and throughout - the PS4/XB1 generation, that I wanted to see what Rockstar would do with the current consoles with a game built from scratch for them, not a port of a X360/PS3 game like Grand Theft Auto 5.
I also said that while Naughty Dog were geniuses at the technological level for games, that their games are first, only on a single platform - only counting the platform they were designed for - and second, very linear games.
Here is Rockstar with a game designed for 4 platforms, and an open-world game at that - a very large and expansive open-world game. That's why in my eyes, Rockstar has surpassed Naughty Dog on a technical level back when Grand Theft Auto 5 launched. What Rockstar did with GTA5 on the X360 and PS3 almost seemed like devilry/witchcraft at the time.
This isn't a knock on Naughty Dog, they are geniuses at what they do best, but rather an indication of how far Rockstar has gone. Fanboys aside, Rockstar's technological achievements are unarguably.
And now Rockstar has surpassed itself again with Red Dead Redemption 2. But enough talk, let's go play and enjoy the goddamn game!
DF is full of it if they think RDR2 is touching Horizon Zero Dawn in the graphics, lighting, and textures department. In fact, Red Dead Redemption 2 is looking pretty soft in the textures department.
No one denies the Horizon Engine has still great strenghts especially on modelling, but the overall scope and quality of RDR2 ON EVERYTHING makes the visuals so much better and consistent, you would even only say that Horizon has the better viusals if your whole concept of visuals take was based on one single thing they acheived as... wrinkles or explosion sfx, or something. That is so limited.
as it stands right now, you need two GTX 2080s to do 4k 30fps ray-traced on PC. that's $2,200 in GPUs.
the GTX 2070 can only do 900p 30fps ray-traced and costs $450 alone. just think of it, it's going to look stupid and funny the most on console shelves. buyers are going to be spending more money while going backwards in pixels.
I can imagine the jump from 4k 60fps to 720p 30fps ray-traced. how breathtaking that will be to the average console gamer. heheh. yeah not a good idea.
I did not explain anything either.
It is the attention to detail here and the use of tech that makes this so impressive. I am playing Spider-man righ now, and I think the rendering engine in that is more impressive than this for sure and the quality of the main character models is much better, but the consistency of detail here given the scope of the world is excellent. Apart from the lighting it is the draw distance and LoD that is really stellar. The character models are not the most impressive, and the environmental geometry is good, but probably not as impressive as say Odyssey, but it comes together more consistently I would say.
Im an U4 and GOW fanboy but i think that this game takes the graphics king crown
Until this gen God of War has always looked fantastic and raised the bar technically. This time around it looked good but not much more beyond that. There was some seriously shoddy-looking areas, especially when it comes to texture work. I especially recall the place where you met Freya, some of the trees as well as the water close-by didn't look very good at all.
In that case Assassin's Creed: Odyssey looks better even though it's like 29402492049042 times bigger.
I think FC5 and Odyssey are some of the most impressive technical/graphical showcases on the market until now, and I remain a bit skeptical that RDR2 would surpass them in this regard. But I'd love to be proven otherwise and I'm looking forward to personally find out.
P.S.: plus it makes my Pro sound like jet taking off, and only Uncharted 4 overheated it to that extent.
I don't know if it's maybe just non-native checkerboard resolution (PS4Pro) but I found visuals underwhelming yesterday night. I mean sure, volumetric effects and godrays look cool, but the latter we've seen already in GTAV and it hasn't improved much, and the textures/texture maps (is that what they're called) lack the mind-blowing small detail like in UE4 games (Arkham Knight), Witcher 3 or, most recently, Spider-Man. Textures and model complexity are just a tad better than GTAV, and 30fps makes shooting unbearable after playing Max Payne 3 and GTAV at 60. 30fps didn't bother me in Witcher 3 (my PC couldn't handle 4k@60 at max settings) but that wasn't the same type of gameplay. RDR2 feels so sluggish because of that. And visually it's definitely not on par with likes of Witcher 3, which I consider the best looking game still (although I use texture/water improvement mods).
P.S.: plus it makes my Pro sound like jet taking off, and only Uncharted 4 overheated it to that extent.
I really don't understand the buzz about the God of War graphics.
Until this gen God of War has always looked fantastic and raised the bar technically. This time around it looked good but not much more beyond that. There was some seriously shoddy-looking areas, especially when it comes to texture work. I especially recall the place where you met Freya, some of the trees as well as the water close-by didn't look very good at all.
In that case Assassin's Creed: Odyssey looks better even though it's like 29402492049042 times bigger.
I think FC5 and Odyssey are some of the most impressive technical/graphical showcases on the market until now, and I remain a bit skeptical that RDR2 would surpass them in this regard. But I'd love to be proven otherwise and I'm looking forward to personally find out.
I am playing Odyssey and Spider-man side by side, and has straight up more impressive rendering, particularly character models which are incredible and the quality of assets. Odyssey has very impressive terrain geometry and also the scale is incredible.
I mean it is clear you haven't actually played HZD but simply comparing it with Ubisoft games like ACO even by just looking at it you should have been able to judge the massive difference in quality.
"There are so much visual weak shit on Horizon, and a lot of it goes to animation quality that makes it an assassin's creed knock-off" Sorry but you seriously have no idea what you are talking about. Horizon Zero Dawn is gold standard when it comes to its animations. The game won the award for animation in last year's develop awards. Not only animations of Aloy are so fluid, expressive and varied, the gameplay is also extremely responsive (which is rare in games that are so animation heavy, including Red Dead Redemption 2 btw. where unresponsive gameplay is pointed out by many reviewers). There were even articles about it: https://www.polygon.com/2017/4/5/15178418/horizon-...
I mean it is clear you haven't actually played HZD but simply comparing it with Ubisoft games like ACO even by just looking at it you should have been able to judge the massive difference in quality.
hobo broad finds magic device goes into sweet sixteen party, spy drone finds her party poopers kill the hype, let's go explore... mancaves. long neck dinos. shittiest generic one type villages/one liner villagers this side of a bioware games. hunt kill.
should i keep going?
Its animation is janky looking at best... again in the veins of the current jank'ier odyssey/origins and nothing like AsscreedIII or Unity. Choose your poison, if it makes for a better gameplay in the game, it is what it is.
PRO barely does any better job than ps4 Slim for RDR2.