Focus Home Interactive is currently holding it's What's Next event where several games are showcased to the press. The publisher takes that opportunity to formally announce Fear the Wolves, a battle royale game from Vostok Games. It's set to release this year on consoles and PC with an early access soon on the latter.
Focus Home Interactive and former S.T.A.L.K.E.R. developers announce Fear the Wolves, a post-apocalyptic Battle Royale game for 2018
In development for several months, Focus Home Interactive and Vostok Games – the developing team behind the S.T.A.L.K.E.R. franchise – chose the annual press event “Le What’s Next de Focus” taking place in Paris on February 7-8, to unveil Fear The Wolves, the post-apocalyptic First Person Shooter Battle Royale. Releasing in 2018, the game will offer a new and original take on the growing Battle Royale genre.
Fear the Wolves drops players, in squads or as lone wolves, into the oppressive environments of a radiation-ravaged Chernobyl. The classic Battle Royale mode forces them to fight to be the last man standing out of 100 fighters. Another intense and original game mode will also bring a fierce new twist to the genre.
To secure the top spot, players will need to worry about more than just other survivors. Across the hostile wastes, everyone is threatened by deadly anomalies and the dynamically-changing weather. Along with a day-night cycle, this constantly forces survivors to adapt their strategies, and players can find protective gear that allows them to explore dangerous off-limit zones. All the while, the howls of mutated creatures echo through the wasteland…
More details on Fear the Wolves will be unveiled to attendees at the What’s Next de Focus press event in Paris, February this year. Developers at Vostok Games will be available for interviews and presentations to share more information about their upcoming hardcore Battle Royale shooter.
Fear the Wolves comes to PC and Consoles in 2018. Early Access begins this year on PC.
@Melmoth: yeah, that's why i think it's a pretty obvious choice for the genre. but the genre seems to centre around being 100 players. i've not seen a BR with more or less yet. (12 minutes ago)
@KORNdog: I think BF2 had 64 player in 2005 or so, but that was pc only. (16 minutes ago)
@Melmoth: i'd imagine the player count is what's taken so long. besides MAG on Ps3, and planetside (which is kind of cheating) i don't know of any other game with a 100+ players outside of MMO's. (36 minutes ago)
PUBGs popularity may have come a little too late in the development cycle for the next BF game though, map size really matters. (56 minutes ago)
The first time I played PUBG DICE immediately came to mind as the dev who could potentially full realize the concept. (57 minutes ago)
Battlefield and COD need to take a frigging break for a change, that's what's needed. (1 Hour ago)
just surprised it took so many years for someone to adapt the concept into a game. (1 Hour ago)