We still had a few minutes of God of War to share with you, this time with the proper area display settings on our PS4 Pro. In these 2 last videos recorded in resolution mode once again, we're showing you a bit more combat sequences and some simple exploration mechanics at the beginning of the adventure. Except maybe for the really huge monster at the end of the first video, there are absolutely no more spoilers here than there were in hte footage we showed a few days ago. Enjoy!
i remmeber i have bloodborne and then comes another "N"th playtrough with it. for fuck sake, such a great game. (15 Hours ago)
instead my ps4 is gathering dust like shit this year. fuck that shit spiderman game and the repetitive dad of war, at least there is some ammount of variety to try stuff, even if some is ... eh. Then (15 Hours ago)
yea, I don't really know how emulation works. (16 Hours ago)
The CPU will probably have multiple compatibility layers, replicating each architecture. Most likely just for PS3 and 4. Any decent CPU within the last decade has the PSX covered. (20 Hours ago)
@KORNdog: Probably an architecture thing, or something to do with the bios. Most emulation is brute forced. There's a good reason why the likes of PS3 are only now being efficiently emulated. (20 Hours ago)
Bit isn't that just like any emulator? Isn't a SNES emulator on a modern PC pretending to be that old hardware to give more accurate results during emulation? (1 Day ago)
@b0vril: what I don't understand about it is everything I've read says it lets the CPU "pretend" to be the native CPU of the console it's running backwards compatible games for. (1 Day ago)