GSY VIDEO | PC, PS4, Xbox One Friday, November 2, 2018 | 7:20 PM

GRIP is back, this time at 60 fps

GRIP is back, this time at 60 fps

For some reason, when we first recorded our Xbox One X footage of GRIP the other day, we experienced what was without a doubt a 30 fps framerate. Now we don't know if it was a bug (of the game or the console itself) or if the game was updated after our recording session, but clearly its framerate is now unlocked and apart from the starting GRID where the number of frames may drop a little, it seems to be pretty smooth. Here's a bunch of new gameplay video that we recorded without the grainy filter and while using the most powerful car engine category.
Update: 2 FPS Analysis videos added. They confirm what we were saying just above.

Gameplay #7 (XB1X)
Gameplay #8 (XB1X)
Gameplay #9 (XB1X/4K)
Gameplay #10 (XB1X/4K)
FPS Analysis #1 (XB1X)
FPS Analysis #2 (XB1X)

All comments

Commented on 2018-11-02 19:21:35
This looks so good. I'm so glad they didn't give up after their Kickstarter failed.
Commented on 2018-11-02 20:26:45
Again, thanks for the videos!
Commented on 2018-11-02 20:36:13
So XB1X has a 60 fps mode .Good !
Commented on 2018-11-02 20:45:16 In reply to warmech25
There are no modes, it's how it's supposed to run I guess. Beats me what happened the other day. :)
Commented on 2018-11-03 14:40:25
Thanks for the update! I've had this game for a while on PC so you guys are in for a treat. That said, be ready: This game is difficult and even a couple of mistakes will see you lose a race.
Commented on 2018-11-03 15:56:15
The lighting in the game looks super flat with very washed out dull colors but the gameplay looks easily fun enough to ignore the low contrast visual style
Commented on 2018-11-03 20:26:19 In reply to Nietzsche
Posted by Nietzsche
The lighting in the game looks super flat with very washed out dull colors but the gameplay looks easily fun enough to ignore the low contrast visual style
yhea, the poer-ups seem way subdue, as in Wipout/rollcage the colored lighting on the surroundings made the aesthetic of the game.

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