Indie Norwegian studio Rocket Pocket Games reveals more about its psychological horror game Moons of Madness. Set to release in 2018 for PC and consoles, the H.P. Lovecraft-inspired title explores the psychological struggle of astronaut Shane Newehart and the supernaturals events that occur around Trailblazer Alpha, the first research facility on Mars. To incoporate the cosmic style of the author that inspired the developers, the game was built on three main mechanics which are: hard science, the exploration of mental illness through different modes and the Zone Outs feature that simulates the Lovecraftian madness. More details, screens and trailer inside.
Norwegian Independent Studio Rock Pocket Games Poised to Announce Genre Redefining Psychological Horror Science-Fiction Game “Moons of Madness” Release with Reality Wreck Launch Trailer
The H.P. Lovecraft inspired first person introspective narrative driven game Moons of Madness set to deliver cutting-edge mind distorted horror fiction on PS4, Xbox One and PC in 2018
Tønsberg, Norway, Thursday August 10, 2017- Critically acclaimed independent game developer Rock Pocket Games announced today that their new H.P. Lovecraft inspired Martian tale Moons of Madness will blast off to PS4, Xbox One and PC in 2018. Moons of Madness is a first person, psychological horror game that explores the internal struggles of astronaut Shane Newehart and the supernatural events that occur on research station Trailblazer Alpha, the first scientific outpost on the planet Mars.
In Moons of Madness, Rock Pocket Games integrates the cosmicism style found in H.P. Lovecraft’s hallmark to the game’s narrative, environment and gameplay; the sense that ordinary life is a thin shell over a reality that is so alien and abstract in comparison that merely contemplating it would damage the sanity of the ordinary person.
To render this lyrical experience on screen, Moons of Madness rely on three main core mechanics:
• Combining hard science, based on meticulous analysis of NASA and Space X research, with Lovecraftian horror.
• An innovative feature called “Zone Outs” that simulates Lovecraftian madness. Players are exposed to hallucinations and visions they play through as part of the game. They have to understand what the visions are expressing as they foreshadow certain events mapping out the character’s history.
• Exploring mental illness through various game modes without antagonizing the medical condition itself.
"Moons of Madness is more than just a sci-fi psychological horror game, it's a project that the team has been brewing for a long time and aspires to redefine the genre by immersing the player into the character’s psychology and its mental illness,” said Ivan Moen, CEO, Rock Pocket Games. “As fans of H.P. Lovecraft, it was easy for us to anchor the game with solid references from his visceral story telling material. At the same time we have invested a lot of time and energy mastering Unreal Engine 4 to create a realistic Martian world, which is perfectly illustrated in the high production value and stunning visuals found in the launch trailer.”
The blood pumping reality wreck trailer which can be viewed here gives us a glimpse into Moons of Madness intricate conundrum where main character Shane Newehart lives on Mars an edgy life where the lines between reality and fiction can shatter and blur at any moment.
A playable version of Moons of Madness will be available to the Gamescom audience later on this month. It will be showcased as part of the Indie Arena Booth, Hall 10.1 A-020
seemed like the rainbow glowing avatar caused his seizure. Mad. I wonder if that;ll be a common thing going forward in VR. (5 Hours ago)
That really is an early Oasis. (5 Hours ago)
Some of the avatars are hilarious. All shapes and sizes. Imagine being the kid in that headset having a fit and all he could see was Morty and a blue midget hedgehog trying to talk him round. Haha. (5 Hours ago)
@KORNdog: I shouldn't laugh, but I couldn't help it. Not at the poor bastard having the fit, but the entire surrealness of it all. (5 Hours ago)