About the game

- Gears of War 2
- X360
- Published by Microsoft Studios
- Developed by Epic Games
- French release: Available
- US release: Available
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Page 1 2 >>I think horde will be where its at for me.
Check this out also pure sex:
Excellent new video from IGN showing off all the new MP maps along with gameplay:
http://uk.xbox360.ign.com/dor/objects/14232680/gea...
fucking incredible, seriously cannot wait. played Gears1 for 2 years!!(the only game i have never traded in -i trade in alot of games-) about time the sequel came out :D
this is my most anticipated game EVER, everything just looks top notch...more of everything and more :|
very well done
I think the co-op will be good, but beyond that I can't see myself playing this much
The first only came out 2 years ago, not a lot can change
MP looks like it plays exactly the same
I think the co-op will be good, but beyond that I can't see myself playing this much
The first only came out 2 years ago, not a lot can change
Exactly!! :)
Check this out also pure sex:
Excellent new video from IGN showing off all the new MP maps along with gameplay:
http://uk.xbox360.ign.com/dor/objects/14232680/gea...
On a side note, I went to see the new James Bond film and guess what popped up before the start of the film? The Gears of War 2 advert in all its glory. Looked and sounded awesome, and people were amazed by it. :)
I mean, they totally abandoned Gears 1 and ALL the glitches remained unfixed. Well, all but falling into the map randomly, but the rest REAL game killing glitches remained. I dont trust them to do any better this time, it'll take the NEXT TWO YEARS to convince me otherwise.
I'm only missing the Unconceivable... achievement from gears 1, thats how much I loved it, and had to suffer countless hours of glitcher and host torment. If you think you know host shotty, try playing against americans across the pond late at night cause no euro people are playing the damn game. In fact, the best thing about Gears 2 might be that I get to play with somebody from Europe again. YAY!
host advantage still as strong as ever?
@Joergen: what? they didnt support Gears 1? they released like 3-4 patches for it, some thing might not be fixable through patch...some things they fixed but then other stuff came up
so i wouldnt say the didnt support the game, maybe you should have played Player matches which are more focused on fun rather then winning so there is hardly any glitchers ;) at the end of the day dont you play a game to have fun?
any lag?
host advantage still as strong as ever?
no host advantage.
They may have beefed up their net code dramatically.. perhaps to the point that most people won't notice.. but when you're hosting the game server off of one of the players boxes they are bound to see some sort of advantage.
Gears of War multiplayer was always underrated, and this issue was always overstated though, so I'm not the least bit worried about it.
There's no way this is accurate. I plan on playing this thing quite a bit, but I find it hard to believe there's no host advantage. This is an overplayed issue in Gears of War as it stands, but the truth is that there's a noticeable host advantage in most peer-to-peer games. It often dictates the winner in a Halo 3 fight that comes down to a melee, etc.
They may have beefed up their net code dramatically.. perhaps to the point that most people won't notice.. but when you're hosting the game server off of one of the players boxes they are bound to see some sort of advantage.
Gears of War multiplayer was always underrated, and this issue was always overstated though, so I'm not the least bit worried about it.
All MS needs to do is allow dedicated serversoftware to be run on a Xbox 360 (or even PC), just like they did on the 1st Xbox.. I never understood why they removed that feature with the Xbox 360.. I think MS thought it wasn't important enough.. Peer to peer gaming is probably the most secure and cheapest option for them, and aslong as the masses are ok with it, why bother?
I wonder when MS will wake up and start supporting dedicated servers aswell.. You simply cannot have 1 player be the server and have a fair game, no matter what netcode tricks they put in (usually a fat buffer in detection time to compensate the latency advantage of the host).. It's one of the reasons why competitive gaming on Xbox Live cannot be taken to seriously..
All MS needs to do is allow dedicated serversoftware to be run on a Xbox 360 (or even PC), just like they did on the 1st Xbox.. I never understood why they removed that feature with the Xbox 360.. I think MS thought it wasn't important enough.. Peer to peer gaming is probably the most secure and cheapest option for them, and aslong as the masses are ok with it, why bother?
Ofcourse Microsoft have yet to do this simply because we're not important enough for them to listen to.
There are dedicated servers on the 360, most noticably EA games. Plus Epic has already gone on record to say that gears 2 will have dedicated servers..hence the "no host advantage". Although i believe this will just be for ranked games?
Anyway, theres plenty of negatives with dedicated servers also.. teething problems with new games being one (look at the ps3's history). And if a dedicated server goes down, or gets hit with lag, then you have to suffer it and wait it out. Benefit of p2p is that your options of getting a new hosted game is endless. Also dedicated servers on consoles eventually get pulled..rendering your online portion of an older game worthless.
Dedicated servers also don't have to be hosted by the companies themselves--many Xbox 1 games allowed you to run a dedicated server off of another Xbox--and if developers were allowed to make Windows and Linux servers available for their games, they could easily be hosted by third parties. How do you think we do this on the PC? Activision, EA, etc.. they don't host our servers.
I'm pretty sure EA games have their own match making servers, not dedicated servers. I'd like to see a source for this claim that Gears 2 has dedicated servers, as stated by Epic. That's news to me.
Dedicated servers also don't have to be hosted by the companies themselves--many Xbox 1 games allowed you to run a dedicated server off of another Xbox--and if developers were allowed to make Windows and Linux servers available for their games, they could easily be hosted by third parties. How do you think we do this on the PC? Activision, EA, etc.. they don't host our servers.
I'm well aware on how dedicated servers work. They have outside sponsors in the form of advertising.. this is why pc online gaming remains free, and why theres no reason ps3 gaming shouldnt also.
EA however do have dedicated servers placed for the majority of their games on console. Battle field the latest example. "their own match making" implys that its still being hosted by p2p. Which is not the case.
Plus i said EA "games" have dedicated servers on the 360..not EA host the games.
There are other games on the 360 with dedicated servers..EA's was just the easiest example. Frontlines is another.. which is why the 360's had 50player gaming for over the last year.
Oh dear, you're quite argumentitive today arent you?
I'm well aware on how dedicated servers work.
They have outside sponsors in the form of advertising..
Some are sponsored, this is true, but it's hardly the driving force behind PC gaming.
This is why PC gaming remains free? No--that's because there's no single entity controlling PC gaming. Sony has decided to keep PSN free as well, despite running a horde of match making servers, which for the most part deliver a P2P gaming experience almost identical to Xbox Live. It has very little to do with advertising.
EA however do have dedicated servers placed for the majority of their games on console. Battle field the latest example. "their own match making" implys that its still being hosted by p2p. Which is not the case.
Plus i said EA "games" have dedicated servers on the 360..not EA host the games.
I'm well aware that FFOW has dedicated servers. Bad Company and FFOW are part of the exception, hardly the rule. I believe you're just plain wrong in your claim that EA uses dedicated servers for most of their games. There's absolutely no data I can find to back that up.
And again--where is this source that claims that Gears of War 2 will have dedicated servers? I'd love to see it. I'm not saying you're wrong, but this is the first I've heard of it, and I'd love to see the evidence to back up such a statement. There are multiple threads on Epic's own forums that seem to suggest otherwise.