TRAILER | PC, PS4, Xbox One Friday, January 26, 2018 | 2:01 AM

New trailer of SoulCalibur VI

New trailer of SoulCalibur VI

Grøh, an all-new character and returning fighters Kilik, Nightmare and Xianghua are showcased in this new trailer of SoulCalibur VI.

The Agent in Black Trailer

All comments

Commented on 2018-01-26 06:17:41
Ohh, thank you very much guys, for the high quality trailer xD
Commented on 2018-01-26 08:31:53
I hope you can switch off the depth of field.
Commented on 2018-01-27 04:34:40
*kneels* Master Kilik just got even deadlier. We are not worthy!
Commented on 2018-01-27 08:14:38
oof really wish this was in Japanese with the American subs
Commented on 2018-01-28 08:35:51 In reply to Tinks
Posted by Tinks
oof really wish this was in Japanese with the American subs
True, i like the jap audio more..

so, i have downloaded the jap dub version in youtube.. then extracted the jap audio, and remuxed with this video.. so, jap audio + High Quality Video xD
Perfect xD
Commented on 2018-01-28 11:29:21
Mixed reception. Its great to see this franchise again. No doubt this was long over due. However, the leap in character hair and head detail doesn't look that much different. UE4 has been out for so long now, it only takes a few hours to get hair simulation up and running, and yet it's taking forever before developers will use it.

This title would have been a technical showcase with UE4s hair simulation effects. That being said, I still can't wait to play this.
Commented on 2018-01-28 12:23:01 In reply to GunsnSwords
Posted by GunsnSwords
However, the leap in character hair and head detail doesn't look that much different.
Oh, geez. The game looks great. Here I am worried about how reversal edge works and the weird pause mid-guard impact and we're crying about hair not being hairy enough. GG.
Commented on 2018-02-01 04:15:34
Yeah game looks pretty weak graphically. You can see that's *not* where the budget is going.
Commented on 2018-02-01 04:20:00
It looks good. It'll probably look great when it's done. People don't seem to understand that fighting game budgets aren't the same as Uncharted budgets. They just think, "oh it's two characters and a stage, it should look like real people under a goddamn microscope!" Thankfully performance reigns supreme in fighting games too. Ya know... for the people who actually play them.

Ridiculous. Tell us, industry expert, where is the budget going?

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