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If you're having trouble with games developed by Quantic Dream or Telltale, if you don't consider Walking Simulators as a real gaming experience, there is little doubt that Where the Water Tastes Like Wine will not resonate much in you. Dim Bulb Games' title is more focused on its atmosphere and the way it tells its stories than on pure gameplay, but thanks to its immersive soundtrack, great voice acting and its peculiar writing, it should not leave anyone indifferent. The basic principle of the game is quite simple as all you have to do to walk until you encounter new stories you will then be able to tell strangers when meeting them at a campfire. If you manage to indulge them enough by satisfying their thirst for good stories, they'll reveal themselves to you more after several meetings on the road. Check out the fist 30 minutes of the adventure inside and let us know what you think.

Sdarts
Sdarts
Commented on 2018-03-02 15:58:31
This game looks great and from everything I've read, it's most likely an amazing game.

Also, people should learn to call games like this by their proper genre, which is "Adventure". Or if one feels particularly inspired, "Interactive Storytelling".

Calling this type of game "Walking Simulator" always feels dumb as if a teenager came up with the term, which is probably what happened and other senseless people just kept using it.

However, we aren't teenagers - nor dumb, hopefully - and should start calling the genre by its proper name or something that more accurately describes the style of these genre's games, which doesn't always involve walking nor have walking as the main feature.

For that matter, they aren't even "Simulators" like a "Flight Simulator" or a "Racing Simulator" game is, nor are any of the developers of this type of game trying to make a "Walking Simulator" by any means. At which point people might as well call them "Video & Audio" since there's more of those elements in them than "Walking" or "Simulation".
In reply to
nostradamus
nostradamus
Commented on 2018-03-02 22:14:38
lmao, why the hell should I call walking sims, "interactive story" if they are anything but?
In reply to
rm_london
rm_london
Commented on 2018-03-03 19:04:26
Its interesting. Music, writing and voice acting are good, plus nice artwork, but what I've seen of the walking segment puts me off.
In reply to
MinorDespera
MinorDespera
Commented on 2018-03-05 14:36:02
I have a beef with Quantic Dream and Telltale games but not for reasons Driftwood implies. David Cage's stories always have promising premise but fall apart due to plot holes and plain shoddy writing. Telltale games have better writing (played TWD1-2 and the one based on Fables comic series) but ultimately all choices are trimmed down before they get the chance to branch and change the course of story, simplifying work for writers and just making game production cheaper. Anyway, what was the point of my ramble? Ah, yes, Quantic Dream and Telltale Games deserve bashing but not because they lack in gameplay.
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2018-03-05 17:41:58 In reply to MinorDespera
I agree, but the thing is, you also see a lot of gameplay who mainly complain about the lack of gameplay, which makes no sense to me. Back in the days, we didn't say Dragon's Lair or graphical text adventure games were not video games. :)
In reply to
rm_london
rm_london
Commented on 2018-03-06 18:38:43
How did you find the walking sections, Drift? Did you find it tedious? It looks so slow.
I see some prompts for hitchhiking, fast travel of some sort?
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2018-03-06 18:45:48 In reply to rm_london
It's not the most exciting part and performance isn't too good either. You can hitchhike though I'm not sure how it works as I haven't had time to play since I recorded the footage. But yeah, walking is (very) slow.
In reply to
About the game
Platform
PC
Published by
Good Shepherd En...
Developed by
Dim Bulb Games
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