We may not have been part of the lucky reviewers who were sent a copy of Starlink: Battle for Atlas, but a friend of ours went ot his local retailer and put his money down for the Switch version, which we quickly captured to share a bit of footage with you all. As you'll see, aliasing is pretty visible in dock mode, but the game seems to be smooth and the couple of planets we've seen look nice. In portable mode, the game looks better, but the small screen does not always make it easy to see things clearly, which bugged us a little bit during a puzzle (that we obviously didn't record as we were playing in handheld mode). In case you didn't know, the Switch version has a pretty big advantage over the PS4 and Xbox One versions as it features the Starfox crew.
i still think the mastermind itagaki has secretly worked on this game lol :D (7 Hours ago)
Seeing some so called ''souls vets'' giving up, without learn the posture system, cuz no overlevel/co-op/iframes abusing/backstab - sogood.gif (7 Hours ago)
20hrs in and 11 bosses defeated (2 main,9 optional - only one of them was shit yay!), this is the ninja game i've been waiting since NG days bruhs. Loving its depth of all mechanics. (7 Hours ago)
@Melmoth: Yelp, it's all about perry and attack with that guy. (12 Hours ago)
This is the closes (setting) i've seen to my old fav. Irem's Ninja Spirit that i've seen. Feudal japan mixed with From's superb bosses also makes me think about Madhouse's Ninja Scroll. (13 Hours ago)
only played the first area (after the prologue), and it's more openworld-ish than the other From games. very vertical , and wider play area. (14 Hours ago)
@asdfg: The first miniboss felt like something they put in there to tell soulspeople that "don't play it like it's souls". i got whooped seriously when i tried to dodge the guy,. (14 Hours ago)