You might remember that a few days ago we told you guys that Microsoft had let us capture direct feed videos of Forza Motorsport 7 at E3, but that they had made a mistake by leaving the consoles in HDR mode, leading to almost unusable captures. Now that Miguel is back we finally got the original video captures and spend a lot of hours experimenting, and then even more hours encoding some pretty bad ass HDR videos for you guys. So if you have a 4K HDR TV, this will be a feast for your eyes for sure! For the others though, I'm sorry to say that these videos are simply not going to work as they should on any hardware. So if you have the right screen, you'll find more infos inside!
These videos should be considered highly experimental, and should not be considered like an exact representation of the colors and lighting of the final game. The first video (Dubai) especially might have some white levels quite a bit too bright, but it's difficult to say without having the game to compare with the videos. The second (rain) video is (from our opinion at least) quite an amazing sight to see though :)
These videos were tested with success on these devices:
- Xbox One S
- LG 2016 Oled TV
- LG 2015 Oled TV
- Samsung 2016 Led TV
- Nvidia Shield TV
The video was not recognized on our PS4 Pro, unless we missed something somewhere.
The easiest way to play these videos is to simply copy them to a USB thumbdrive, and play them using the media player of your TV/device.
If you have a 4K HDR TV (and only in that case!), please let us know if these videos worked, on an which devices.
Considering the time it takes to encode such videos (6 hours for 5 minutes of footage on our 12 cores encoding PC), we really need to get your feedback on this experiment so we can decide whether we keep doing more HDR videos in the future or not.
And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (8 minutes ago)
@Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (8 minutes ago)
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (2 Hours ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (3 Hours ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (3 Hours ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (3 Hours ago)
@GriftGFX: Yeah, give it time. (4 Hours ago)