Driftwood Il y a un forum pour les discussions de fond les gens, merci. ;) (il y a 4 Heures)
reneyvane L'effet de taille & de moins d'IP = l'éditeur se mèle +en+ développement, il test +en+, reboot, retire le jeu à son studio. Le moindre bide ou succès d'un jeu récent = report pour plagier ou corriger. (il y a 1 Jour)
reneyvane Mécaniquement +éditeurs sont gros +acquiert d'IP +acquiert d'IP en doublons +Ils doivent veiller faire +bénéficer en N+1 et +tu reboot et reportes les jeux & les délais de sortie s'allonge... (il y a 1 Jour)
reneyvane réduction du nombre de grosse IP, qui concentre l'essentiel du CA, au point ou l'éditeur à tellement peur qu'un jeu se loupe, qu'ils multiplient les tests en interne et n'héssite + à rebooter le jeu. (il y a 1 Jour)
reneyvane @SweeneyTodd: Oui et c'est aussi parfois lié à la nécéssité d'hérité d'un nouveau moteur développé en parallèle d'un autre jeu mais tu as quand même une augmentation chez les grands éditeurs d'une ... (il y a 1 Jour)
SweeneyTodd @reneyvane: l'allongement des devs est une tendance globale malheureusement! Soit on revient à des jeux moins gros, soit on patiente...le leak d'Insomniac était très intéressant là-dessus! (il y a 1 Jour)
reneyvane ...améliore l'IA de la police et le spoiler de la carte ? Ca ne dit pas à quel point tel lieu sera ou non exploité pour l'histoire ou des trucs annexes. En outre, le leak =Annulation version PS4/One ? (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Project Sylph looks like it will offer an intense arcade-style shooting experience. The stages that have been revealed so far are set in space and feature scenes with over a thousand enemy ships, along with giant mother ships. All of this is presented like never before thanks to the power of Xbox 360.
As you blast your way through the stages, an on-screen display provides you with information about your ship and your surroundings. The game displays a simple radar output, showing where your enemies are, and also shows gauges for shield and armor. The screen also provides details on your current formation; it appears that you fight along side at least two other ships.
You'll be able to equip four weapons to your ship simultaneously: a nose weapon and three main weapons. As you clear stages and earn points, your weapons can be upgraded, resulting in a total of over 50 weapon types.
Project Sylph promises to feature something for everyone. Outside of shooting, the game will include story and character elements, told through CG sequences. The shooting segments can be toned down for novice players with an easy mode which simplifies the controls.
Looks like its nothing more than a shooter, but that doesn't mean I can't have fun with it. I want an amazingly flashy space combat game that shows off the power of the 360. Really can't wait to see all the cool weapons and stuff.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
I'm really looking forward to seeing what the next gen shooters bring.
*rubs hands together in anticipation*
Don't touch that Squirrels nuts! Fanboy=Ban boy.
I hate sim like shooters they get too complicated.
It sounds interesting, TGS gets more exciting by the day.
Hell this game if done correctly could put warhawk to shame.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]
Warhawk seems to play more like a flight game more than a shoot em up.
I guess i like shooters where you have to stay alive, whether you shoot or dodge enemies.
R-type wasn't about shooting everything on the screen it was just about making a path for yourself, I would like to see this in a 3D shooter. (similar to the airship stages in Kingdom Hearts hehe)
Don't touch that Squirrels nuts! Fanboy=Ban boy.
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]