Frontlines: Fuel of War Gameplay Clips

Isomac
Isomac
Since 6587 Days
Sounds good. I will wait patiently for OB or demo.
In reply to

Osu! Tatakae! Ouendan 2
Give a guy a gun, he thinks he´s Superman. Give him two and he thinks he´s God!

Graafke
Graafke
Since 6578 Days
Xbox 360 demo will be available in December according to Eurogamer.

http://www.eurogamer.net/article.php?article_id=85...
In reply to
Isomac
Isomac
Since 6587 Days
Nice! I would think that PC demo would come around the same time. Hmm probably would test 360 demo first anyway...
In reply to

Osu! Tatakae! Ouendan 2
Give a guy a gun, he thinks he´s Superman. Give him two and he thinks he´s God!

Slabs
Slabs
Since 6850 Days
I think this will be a PC purchase for me now I have the rig to do it justice.
In reply to
UrukHaiPT
UrukHaiPT
Since 6347 Days
This game looks so cool!

A clan m8 played in beta, and he liked it, game is very promising.

From what i saw, i dare to call this game *Battlefield 3* :D

Hope a PC demo come as well :)
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6820 Days
It's always good to see people interested in new IP in this sub-genre of FPS. I don't know if I'd call it BF3, but it is promising.
In reply to
KaosMitch
Since 6103 Days
Right now we've got the closed multiplayer beta on PC and the upcoming 360 single-player demo in December.

We'll be announcing other beta programs and demo releases over time. :)
In reply to

Community Manager
THQ | Kaos Studios
www.kaosstudios.com
twitter.com/KaosMitch

Slabs
Slabs
Since 6850 Days
Yaaaaaaay </Stella>

Is there much benefit from a quad-core CPU with UE3 in general? I haven't really looked into that.
In reply to
Inflatable
Inflatable
Since 7457 Days
This is made by the same people that made the Desert Combat mod for BF1942 right?

I'll check it out, it looks cool.. Is there a releasedate yet? I hope it's not to soon, because I'm already very busy playing TF2 atm, and CoD4 and UT3 will come out soon aswell, which I both will definatly go play aswell.. It's a bit annoying that for some serious ammount of time not a lot of real good FPS games came out at all, and now all of a sudden we get a overkill of good FPS games on the PC in a relative small periode of time.. Choices choices choices.. I already skipped Quake Wars because of this, and will probably also skip Crysis (unless it turns out really good).. I hope Frontlines will be good enough, but I also hope it won't release anytime soon, because tbh TF2, CoD4, and UT3 is plenty to keep me busy for a while..
In reply to

http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6820 Days
1-18-08

I agree that they're playing around with a dangerous release period. The game needs as much refinement as possible with the level of competition they're facing too. That's why I keep saying, "good luck." :)

It looks like a good start though, especially for their first comercial game.
In reply to
Inflatable
Inflatable
Since 7457 Days
I just got into the beta.. It looks cool, but still a lot to do for them in this build.. You could call this game BF3 I think..
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http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6820 Days
Yea.. January aint far away. I know for a fact they work some long hours though.. so best of luck with that. Personally, I hope that DICE does a good job with the inevitable BF3 as well, but the more competition it has the better, and I believe KAOS will be better to their core fan base.

The console version puts this in a unique position too. 32 players + dedicated servers.. they could have a winner on their hands. 360 demo isn't too far off either.
In reply to
Inflatable
Inflatable
Since 7457 Days
I just hope they add keybinding soon to the beta, as I cannot play with default wasd controls..
In reply to

http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg

Graafke
Graafke
Since 6578 Days
There is a new trailer available that will give you some info about the vehicles.

http://www.eurogamer.net/tv_video.php?playlist_id=...
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6790 Days
I *really* like some of the things they did to balance vehicles out. Like the no-lock free flight mode on the helos gives them a chance in the air. The 2nd gunner tank tag-team and countermeasures makes tanks balanced out against the trooper roles.
In reply to

My Blog: http://www.NextGenThinkTank.com

Inflatable
Inflatable
Since 7457 Days
In reply to

http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/fiat124.jpg

Sath - Missed the<br>hay
Sath
Since 6686 Days
I played the demo 2 times.

The aiming is a bit "loose", the control of the car drone, is a bit wierd but has a learning curve.

After I played COD4 hours of hours, I haveyet to see a FPS game be even near in terms of its shooting mechanic.
The redloading, shooting, the feel of the weapon firing, the sprint...etc. feels perfect.

I do like the fact that Frontlines has that futuristic look though (sci-fi junky here :P)
And that it got cool features like the drones, and got different routes (now and then) to take out the enemy.
In reply to

*A New Form of Change*

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6820 Days
I don't find the aiming loose in FFOW at all, in fact, in a way, it's much tighter than it is in Call of Duty--there's less of a feel of instant accuracy--but then again, there's still very much an arcadey touch to the gun mechanics. I'm not sure I really enjoy infantry that much at all, which means, almost needless to say, I'm a bit disappointed by where the game is at right now. It's not the gunplay that does it (or in this case, doesn't do it) for me, there's something about movement that seems very rigid and mechanical, which is a bummer.

This is obviously more Battlefield than Call of Duty. I wouldn't want every games combat to feel like Call of Duty's personally.. that would be boring. But it is still very rough around the edges.. I'm very much looking forward to their release still but I feel like they have a long ways to go in a very short time frame, and I'm honestly a bit worried.

I was hoping that they would be the next Battlefield, and unfortunately as close as they have come I feel like they're still going to miss the mark. It's almost more surprising considering that the testing community is made up of so many high profile Battlefield players.

What is successful, is vehicle combat.. much more so than ETQW and other recent BF clones.. but I'm afraid that may not be enough to distinguish this from the pack, when there are so many other releases surrounding it.

I know this was a pretty critical message, but I still wish them the best of luck, and hope that they deliver an awesome game in their final product. I know I'll be buying it, I don't know that I'll drop Call of Duty league play in favor of it though. I find myself still wanting Battlefield 3, which is sad, because part of me is so out of love with DICE that it's not funny. KAOS is a much more appealing developer from the standpoint of community support and coolness.
In reply to
Isomac
Isomac
Since 6587 Days
I just downloaded OB from fileplanet. Didn't have time to play it yet. Quickly tested how it runs on my PC then got some connection problem and thought I'll try again tomorrow when I have more time :)
In reply to

Osu! Tatakae! Ouendan 2
Give a guy a gun, he thinks he´s Superman. Give him two and he thinks he´s God!

TheBeagle
TheBeagle
Since 6425 Days
I think it would have served them better to have released a MP demo for the 360. I played the demo and found it quite jarring after playing so much COD4.

The frame rate in the demo is not good. The most notable difference, however ( and yes I know they are different games ) is the aiming. Even after cranking up the sensitivity it just does not feel right. I even had this same problem when I had a breif game of Halo 3 the other day. Frame rate and controls threw me off completely. I did have high hopes for this game but right now I can't see myself playing this.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6820 Days
Yeah.. I've expressed some concerns about the current state of ground pounding on the beta forums. It's actually worse in 0.3.0 than it was in 0.2.0--which I find quite discouraging. I keep hearing, "it's only a beta," from the community, but that excuse is running dry with only a month left in development. I'm still hoping that it improves dramatically by 1/18 but I'm not expecting much at this point.

Still, hoping for the best, but as is, "the next Battlefield" it is not. I wish they could push back the release another month or so and concentrate their efforts where they're most needed.
In reply to
LEBATO - IS WRONG
LEBATO
Since 6941 Days
Well I just came in here to say I downloaded the demo and the game sucks, another average FPS to the market. Bah.
In reply to

Mods, stop changing my SIG! I'm going to end up banning you!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6820 Days
Posted by LEBATO
Well I just came in here to say I downloaded the demo and the game sucks, another average FPS to the market. Bah.
The game (I haven't played the SP demo) has some interesting mechanics that set it apart from the rest of the pack, but unfortunately they're overshadowed by the poor mechanics in other areas. I'm not sure if the demo makes the distinction between classes and rolls apparent, or the really goes into any depth into how the frontline mechanic works.. but they're both very interesting concepts that could be very compelling if the rest of the game were coming together in a better fashion.

I still have my eyes on this one, but at the moment I'm pretty disappointed with the release candidate. I find it especially discouraging that there are so many people in the beta community who are happy with its direction. They've had a great oppertunity to have a real impact on the development of this game, and instead many of them wound up being yes-men instead of being harshly honest when the development of this game most needed it.

I don't know why they bothered with a bugged out single player demo. They would have been better off waiting a few more weeks and delivering a more polished version of the PC release candidate (which is still in desperate need of more development time).
In reply to
Acert93 - Mr. Bad Cop
Acert93
Since 6790 Days
I think the infantry model is a little more arcady than past Kaos games. With CoD4 and QW on the market they find themselves needing to differentiate some. Personally I think DC had some of the best ground combat ever, so I am hoping they still fine tune things...
In reply to

My Blog: http://www.NextGenThinkTank.com

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6820 Days
The gang at Outpostgamez had a talk with Brian Holinka, Lead Technical Designer for Frontlines:Fuel of War. He talks about consulting with the US military, about how friendly the modding will be, leaderboards and a lot of other good stuff.

OPG: What type of environments will a gamer experience, examples such as sand storms, rain, wind?

FFOW: The variety in the landscapes that our level designers, lead by Richard “Iggy” Cowgill of Desert Combat fame, and environment artists have built is tremendous. While we don’t have any in-game weather systems per se, they’ve been very creative in using environmental effects to build really immersive ambience. Coupled with some really powerful and impressive sound (I’ll be blatantly honest, I feel our sound superior to many of our competitors that I’ve played recently), it makes you forget your staring at a screen and draws you in. I’m really proud of what those guys have done and I’m just glad to have been associated with them on this project.

The interview covers plenty of topics and is a very interesting piece, so you should definitely go check it out.

Read on…….

http://outpostgamez.com/article-7-FFOW-OPG-First-I...
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