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Driftwood @GTB: c'est tout aussi gênant que l'histoire du généreux press kit envoyé à certains. Je ne suis hélas pas surpris, les jeux de sport semblent taillés pour cela aujourd'hui on dirait... (il y a 2 Jours)
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Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
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Whether or not it's technically the next step, I dunno. There are some some very nice shots, but generally it visually looks kind of dull to me.
On the one hand extremely detailed assets like moon stations, big ships with walkable interior, nice particle effects, PBR, high-res textures etc.
On the other hand a gigantic scale & seamless transition from space to planet without loading screens
Facts: Cloud Imperium Games is the first developer that opens up a new era of immersion and gaming-experience and no other studio comes even remotely close to all the milestones that Chris Roberts and his team have achieved.
On the one hand extremely detailed assets like moon stations, big ships with walkable interior, nice particle effects, PBR, high-res textures etc.
On the other hand a gigantic scale & seamless transition from space to planet without loading screens
Facts: Cloud Imperium Games is the first developer that opens up a new era of immersion and gaming-experience and no other studio comes even remotely close to all the milestones that Chris Roberts and his team have achieved.
Yes of course it is doable on consoles. By the time this game will release we will have Playstation 5 and XBtwo. This is so ambitious that it will never be finished within the next 5 years.
On the one hand extremely detailed assets like moon stations, big ships with walkable interior, nice particle effects, PBR, high-res textures etc.
On the other hand a gigantic scale & seamless transition from space to planet without loading screens
Facts: Cloud Imperium Games is the first developer that opens up a new era of immersion and gaming-experience and no other studio comes even remotely close to all the milestones that Chris Roberts and his team have achieved.
So what is your point?
So what is your point?
Also note, Citizen looks much better that when they first announced it so I won't be surprised if it keeps improving. I don't work at the devs so I can't say definitively but I won't be surprised if it does.
"It is such a quiet thing, to fall. But far more terrible is to admit it." ~ Kreia in Kotor2
Squadron 42 however i'm most interested in. the tech in that game is very advanced.
I do it with 'em all: PC, WiiU, PS4 and Xbox One.
If you played the current alpha 3.4 build for yourself during the free-flight-event (a few days ago) you would have realised that the animations in SC look rather outstanding especially the procedural walking animations on uneven surfaces.
Some devs at CIG already worked on Crysis 1.
By the way: you can adjust the walking speed by scrolling the mousewheel up or down.
Also note, Citizen looks much better that when they first announced it so I won't be surprised if it keeps improving. I don't work at the devs so I can't say definitively but I won't be surprised if it does.
2. Here are some terrain shots, from Star Citizen: https://www.youtube.com/watch?v=lcKsvaUaAYk
In comparison Ghost Recon: https://www.flickr.com/photos/135887904@N06/sets/7...
I think the latter looks better, althouh it's 2 years old.
I will say though, it makes for some funny as fuck glitches right now.
Oh, nvm, didn't read the text.