• PLAYERUNKNOWN'S BATTLEGROUNDS

  • PC
  • Published by Bluehole
  • Developed by PLAYERUNKNOWN
  • French release: Unknown
  • US release: Unknown
VIDEO | Xbox One Sunday, February 4, 2018 | 9:10 PM
Our XB1X videos of PUBG

PLAYERUNKNOWN'S BATTLEGROUNDS is (finally) in the spotlight on Gamersyde, with 2 homemade videos on Xbox One X, which were both captured in 4K. Since the game is still in beta phase, the framerate is still far from being satisfactory, but the regular updates help improve the overall experience little by little.

IMAGES | PC Thursday, June 30, 2016 | 4:56 PM
Bluehole announces Battlegrounds

Bluehole, developer of MMORPG Tera, has announced Battlegrounds, a new battle royale game in developpment using Unreal Engine 4. The title is being made in collaboration with PLAYERUNKNOWN, who's in fact known for his Arma 3 and H1Z1 game modes of the same genre. He will serve as the creative director on the project. Up to 64 players will fight on a remote island using strategic gameplay until only one remains. A single screenshot and a few more details inside.


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  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (1 Hour ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (1 Hour ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (1 Hour ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (1 Hour ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (1 Hour ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (1 Hour ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (1 Hour ago)
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