Codemasters is now hyping Colin Mcrae: Dirt 2 as much as they can, and with the graphics of these three new replay videos it's not that much of a difficult job.
After many...many consideration and toughts I decided that this game I will buy it in december,I only have for one game at that date and that game is Batman AA Im sorry Dirt 2 forgive please.
For the love of God forgive me pleaseeeeee............oh please!!!
Looks amaaazing. But i have to wonder when we'll ever get good smoke effects in a rally game.. Everything looks amazing in games nowadays, but smoke effects usually suck, fade away after like 2sec and still look like blobs rather than smoke.
One game that had surprisingly the best smoke effects in a racing game to date was NFS Pro Street, i just wish an actual rally game would have that too ;/
looks awesome. i just hope there is more then just the dry, gravel/dust track racing. becasue if there is one thing i miss about the old mcrae games, outside of the fact it was focused on rally. was the variation in the tracks.
you had snow and ice, dust, gravel, dirt, mud, tarmac etc in both rain and snow. DiRT, despite what the name suggested, didnt have any variety in the dirt you drove on, it was practically ALL set in a very baron desert environment. i just hope this one is different. but based on those video's and everything we've seen so far, it isnt.
There is no way this is running on 360 or PS3, it has to be the PC version. If this is in fact from one of the consoles then it's by far the best looking game this console generation. Not only that but the difference between Dirt 1's grfx and these are a generation gap kind of difference, amazing.
That Baja Landrush video looks awful. Not even close to what an actual race of those trucks looks like. But man, are those graphics awesome or what? Best out there I think.
Commented on 2009-07-28 20:01:20 In reply to Baleur
still not a fan of the impossible replay camera angles :) gimme TV-style any day.
Posted by Baleur
Looks amaaazing. But i have to wonder when we'll ever get good smoke effects in a rally game.. Everything looks amazing in games nowadays, but smoke effects usually suck, fade away after like 2sec and still look like blobs rather than smoke.
One game that had surprisingly the best smoke effects in a racing game to date was NFS Pro Street, i just wish an actual rally game would have that too ;/
I remember someone making a mod for RBR i think which made the smoke trail effects fill up the screen at times during replays. t'was awesome. (at least i think it was for RBR, hmmmm)
I don't really like the replay camera angles in Dirt 1, and they don't seem much better here. They are often too zoomed in on the car, things I want to see in the replays (crashes and stuff) are often missed.
Rallisport Challenge had much much better replay cameras.
Commented on 2009-07-28 22:01:28 In reply to Baleur
Posted by Baleur
Looks amaaazing. But i have to wonder when we'll ever get good smoke effects in a rally game.. Everything looks amazing in games nowadays, but smoke effects usually suck, fade away after like 2sec and still look like blobs rather than smoke.
One game that had surprisingly the best smoke effects in a racing game to date was NFS Pro Street, i just wish an actual rally game would have that too ;/
i agree, in terms of rally games, the best smoke i've seen is the very first WRC game...they knew how to do smoke trails, they where long lasting and just long in general. richard burns had some good, long lasting smoke/dust trails too.
i'm like that with most games tho, i think grenades and smoke dont linger in the air long enough to feel realistic. the only game i can think of with really impressive smoke as of late is killzone 2.
Commented on 2009-07-29 00:27:55 In reply to KORNdog
Posted by KORNdog
i'm like that with most games tho, i think grenades and smoke dont linger in the air long enough to feel realistic. the only game i can think of with really impressive smoke as of late is killzone 2.
yeah we are a long way from true volumetric smoke/dust particle simulation, most games just use camera facing quads, the reason these look half decent in killzone is that they drift before fading so they are little more persistant, however they still look like "blobs" of smoke.
it would have been nice to see them drift in dirt as well, i just think developers in general dont leave enough headroom for smoke effects. its just tidier to have them fade quickly rather than have clipping issues when they(quads) collide with scenery or cars behind them
Commented on 2009-07-29 02:03:45 In reply to presstheflesh
Posted by presstheflesh
yeah we are a long way from true volumetric smoke/dust particle simulation, most games just use camera facing quads, the reason these look half decent in killzone is that they drift before fading so they are little more persistant, however they still look like "blobs" of smoke.
it would have been nice to see them drift in dirt as well, i just think developers in general dont leave enough headroom for smoke effects. its just tidier to have them fade quickly rather than have clipping issues when they(quads) collide with scenery or cars behind them
i thought killzone 2's smoke WAS volumetric? it certainly looked better then most smoke anyway. nice and thick. not a series of roatating pixel images floating around *cough* call of duty *cough*
the best smoke i've EVER seen in any game EVER, is weirdly little big planet. the stuff is completely dynamic. it moves when you run through it, and it gets trapped if there is something for it to get trapped on. i think a game like killzone would crash and burn if it had smoke like that tho, hell, i think any game would....well, except S.T.A.L.K.E.R. which actually DID have it...lol
Commented on 2009-07-29 06:57:07 In reply to KORNdog
yeah wrong word to use sorry it probably is volumetric in that its using 3d space (a geometric shape, often a box with pixel shaders applied) a lot of devs use this definition to call volumetric but i was using the term volumetric in a particle simulation sense. ie. smoke colliding with geometry, wind etc.which is all a ways off. The pixel shader based volumetric stuff thats increasingly being used allows the smoke to pass through geometry without telltale aliasing and then the engine would render further polygons around the object to give the effect of the smoke colliding with the geometry when infact its not. KZ does not look like its using quads but even games which use so called volumetric effects set the smoke to disappear fast, i am not a dev i have no idea why, but KZ smoke was nice because its the only console game i've seen with drifting smoke clouds(boxes). i haven't seen LBP yet:(
one way to keep cheap smoke effects interacting with geometry especially if its last gen quads( which are technically sprites i think) and look rather ugly and unnatural when it does, is to have it disappear quickly which could be why dust is the way it is in Dirt 2 and many other games for that matter.
on a positive note that idiotic bloom looks like its out infavour of some equally idiotic rgb decompositing, i think they might be using a mixture of the two maybe but it looks better than bloom on its own.
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All comments (24)
For the love of God forgive me pleaseeeeee............oh please!!!
One game that had surprisingly the best smoke effects in a racing game to date was NFS Pro Street, i just wish an actual rally game would have that too ;/
Or a vacuum cleaner picking up grit...
Why can't they make a car sound like a car? Is it TOO much to ask???
and these aren't your around town runabouts. These are high-revving, high performance vehicles. They sound high pitched when they're going full plent.
The video brings back fun memories for me from Dirt 1. Don't know whether ot not to pick this up or not. The first was completely on impulse.
you had snow and ice, dust, gravel, dirt, mud, tarmac etc in both rain and snow. DiRT, despite what the name suggested, didnt have any variety in the dirt you drove on, it was practically ALL set in a very baron desert environment. i just hope this one is different. but based on those video's and everything we've seen so far, it isnt.
So anyway it's probably from PC.
and these aren't your around town runabouts. These are high-revving, high performance vehicles. They sound high pitched when they're going full plent.
Seriously, arcade crashing games ftl
One game that had surprisingly the best smoke effects in a racing game to date was NFS Pro Street, i just wish an actual rally game would have that too ;/
Rallisport Challenge had much much better replay cameras.
One game that had surprisingly the best smoke effects in a racing game to date was NFS Pro Street, i just wish an actual rally game would have that too ;/
i'm like that with most games tho, i think grenades and smoke dont linger in the air long enough to feel realistic. the only game i can think of with really impressive smoke as of late is killzone 2.
it would have been nice to see them drift in dirt as well, i just think developers in general dont leave enough headroom for smoke effects. its just tidier to have them fade quickly rather than have clipping issues when they(quads) collide with scenery or cars behind them
it would have been nice to see them drift in dirt as well, i just think developers in general dont leave enough headroom for smoke effects. its just tidier to have them fade quickly rather than have clipping issues when they(quads) collide with scenery or cars behind them
the best smoke i've EVER seen in any game EVER, is weirdly little big planet. the stuff is completely dynamic. it moves when you run through it, and it gets trapped if there is something for it to get trapped on. i think a game like killzone would crash and burn if it had smoke like that tho, hell, i think any game would....well, except S.T.A.L.K.E.R. which actually DID have it...lol
one way to keep cheap smoke effects interacting with geometry especially if its last gen quads( which are technically sprites i think) and look rather ugly and unnatural when it does, is to have it disappear quickly which could be why dust is the way it is in Dirt 2 and many other games for that matter.
on a positive note that idiotic bloom looks like its out infavour of some equally idiotic rgb decompositing, i think they might be using a mixture of the two maybe but it looks better than bloom on its own.