The first weeks of 2018 have been pretty quiet on Gamersyde but we're back to business now. After davton's coverage of the excellent Dragon Ball FighterZ, we're welcoming a new quality guest with the long awaited remake of Shadow of the Colossus. Inside, you'll find 2 videos recorded in resolution mode and one in the 60 fps mode. We'll add a few more in the days to come but because we only received our copy a few hours ago, we haven't had time to do more. We'll also be live playing the game tomorrow evening at 9:15 p.m CET if you're interested. Note: All the footage we have captured was recorded on PS4 Pro. Update : 2 videos added.
The 2 graphics modes
• The Cinematic mode prioritizes image quality to push the game's resolution up to 4K (resolution remains dynamic though). Those who do not own a 4K TV will also benefit from it as the game will be downscaled from 1440p to 1080p.
• The Performance mode offers a smooth experience at 60 fps. It's too early to tell you if it remains steady but you'll see in the video that the added smoothness is really nice in this mode.
i remmeber i have bloodborne and then comes another "N"th playtrough with it. for fuck sake, such a great game. (15 Hours ago)
instead my ps4 is gathering dust like shit this year. fuck that shit spiderman game and the repetitive dad of war, at least there is some ammount of variety to try stuff, even if some is ... eh. Then (15 Hours ago)
yea, I don't really know how emulation works. (17 Hours ago)
The CPU will probably have multiple compatibility layers, replicating each architecture. Most likely just for PS3 and 4. Any decent CPU within the last decade has the PSX covered. (21 Hours ago)
@KORNdog: Probably an architecture thing, or something to do with the bios. Most emulation is brute forced. There's a good reason why the likes of PS3 are only now being efficiently emulated. (21 Hours ago)
Bit isn't that just like any emulator? Isn't a SNES emulator on a modern PC pretending to be that old hardware to give more accurate results during emulation? (1 Day ago)
@b0vril: what I don't understand about it is everything I've read says it lets the CPU "pretend" to be the native CPU of the console it's running backwards compatible games for. (1 Day ago)