Although we have only been able to play The Pillars of the Earth for about an hour, we have really been immersed in the Middle-Ages imagined by Ken Follet. The game looks very good and is particularly atmospheric, with solid voice acting and quite a dramatic tone right from the start. You can really feel the despair people must have felt at the time and provided the rest of the adventure manages to be as convincing as the beginning, it should be a very solid title. Just don't expect it to be fast paced.
And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (14 minutes ago)
@Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (14 minutes ago)
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (2 Hours ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (3 Hours ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (3 Hours ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (3 Hours ago)
@GriftGFX: Yeah, give it time. (4 Hours ago)