The demo of PREY is available on consoles since yesterday and it allows you to experience the first hour of Arkane's scifi title. Bethesda Softworks also shared the PC specs of the game, jump inside to learn more and you can also head here if you want a look at the list of trophies/achievements.
PC System Requirements
CPU: Intel i5-2400, AMD FX-8320
GPU: GTX 660 2GB, AMD Radeon 7850 2GB
Memory: 8 GB
CPU: Intel i7-2600K, AMD FX-8350
GPU: GTX 970 4GB, AMD R9 290 4GB
Memory: 16 GB
We’ll update this post with the driver information soon. Stay tuned!
PC Advanced Settings
• Object Detail
• Shadow Quality
• Texture Quality
• Anisotropic Filtering
• Horizontal Field of View
• Screen Space Directional Occlusion
• Screen Space Reflections
Console System Requirements
Recommended Free Space: 42gb
The title takes up approximately 38.2 to 39.5 gigabytes and a patch will be available on launch day, which will require additional space. Variances in size are due to region and the languages included. Future patches and DLC will increase the free space requirements. The maximum amount of space for save files allocated to the title is 1 gigabyte, with at least 44.05 megabytes of space required to create the profile on first boot, and each save file requiring 10.49 megabytes of space.
Recommended Free Space: 38gb
The title takes up approximately 34.9 to 35.7 gigabytes and a patch will be available on launch day, which will require additional space. Variances in size are due to region and the languages included. Future patches and DLC will increase the free space requirements. Additional space for save files will be necessary, with file sizes ranging from 391.8 kilobytes to 197 megabytes, depending on type and total play time.
Europe: Midnight by territory on April 29
America: Midnight EST on April 28
Midnight EST on April 27
Global Unlock Times
Prey releases worldwide on May 5 for PlayStation 4, Xbox One and PC. The game unlocks at midnight by territory on PlayStation 4 and Xbox One. Prey unlocks on PC at midnight ET.
@MrWhite: It's good free marketting for the game though. (1 Hour ago)
Basically, it was a hatchet job of a review, awarding it a 3/10. They realised they fucked up and pulled it sharpish. Damage was done, though. (1 Hour ago)
of course, he was talking bollocks. Had he played it for more than 5 minutes, or spent more than 2 looking in the options for the settings, he could have sorted everything out, but he's clearly inept (1 Hour ago)
Basically what Korn said, only he went further in saying you couldn't strafe, jump properly (or at all) and the pace of the game was gimped in favour of the VR mode. (1 Hour ago)
@asdfg: Some idiot freelancer they hired. Never heard of him in my puff, and seemed like he's not even an avid gamer, nevermind someone attuned to VR (1 Hour ago)
But everything they had issues with could be changed in the option menu. So they were just spreading misinformation. The review was pulled. (5 Hours ago)
@asdfg: they complained about a load of comfort modes in borderlands VR and reviewed the game poorly because of them. (5 Hours ago)