Super Mario Galaxy also gets some scans from the latest Famitsu, and it should be enough to keep you occupied until Snoopers uploads his video from the E3 demo.
Loakum *takes a sip of grape juice* The Great Awakening is happening…. (> 3 Months ago)
gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)
dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)
nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
nostradamus @dc_coder_84: [url] (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (23)
Seriously though Nintendo really knows how to make games with universal appeal.
*runs away cos corrected BlimBlim*
I just can't wait for this game :)
*runs away cos corrected BlimBlim*
Other then that, the game looks insanely good. Would pick it up if I ever managed to get myself a Wii.
In depth, most surfaces have some reflective value to it, but it's only visible with really high intensity light, and LDR light sources don't have contrast enough to do real rim-lights .. so some use Specular/Fresnel to simulate it (Thought, using fresnel is very inacurrate for this, since rim-lights don't always come from the back.)
Fresnel in mario party is being used to simulate the light scattering throwgh the micro-fur on the surface of the objects (like a peach or velvet.) which is an acurrate way .. (in a smaller degree for facial microfur and clothing is also acurrate.)
Also keep in mind that a rim light could simply be a white colour falling off as the camera's viewing angle to the surface gets closer to zero degrees (cheaper than looking up an HDR source.) Actually I think this is how Nintendo is applying the technique in Mario Galaxy. There's a constant white outline around Mario, obviously there to help distinguish Mario from a black background (space).
Er, Ratchet and who ?