Second part of the Developer Diary dedicated to the realization of the characters of Halo 4, this time the designers and artists explain how they created a "new" race of enemies: the Forerunners, their technology and their weapons.
Loakum *takes a sip of grape juice* The Great Awakening is happening…. (11 Weeks ago)
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Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
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Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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All comments (17)
Shooting at metallic enemies suck, various games proved this like Mass Effect, Vanquish, Crysis 2...etc.
I am just happy they went with 720p native resolution a first for Halo and the visuals are great.
Almost every scene they the video showed had no plants (except for some grass here and there). Yes, the Lighting and the actual panorama looks unbelieveable awesome but I don't like the fact that most environemnts are just dead canyons. Day or night doesn't make it look different, 343i = P
Seems like 343i only knows the Sahara. lol. A game like Read Dead Redemption can show how nature life can look in a desert like environment.
Forerunners are awesome, btw
Man SP looks so bloody EPIC!!, i really cant wait any longer.
Great designsm looks fun. I can't wait.
That being said, these aren't actual Forerunners. I'm assuming they are based off of one of the many species they Collected/ruled over...